Post by mayo on Aug 28, 2010 19:13:47 GMT -5
I took this off of another site, but it applies to all reenactors. It's good food for thought:
TRIGGER HAPPINESS: Even though the rules state that “in-range” is 100 yards, we know the true range of engagement is closer to 30 yards. Waiting until we see “the whites of their eyes” needs to be remembered AND waiting for your group leaders cue. This means using better cover and having more patience, shooting too early just scatters the enemy & encourages them to dig-in or flank us.
RABBIT HUNTING: The temptation to “go off” and pursue someone alone may be fun, but hardly realistic and it weakens the unit. Moving as a coordinated group is what military training means and separating yourself from the group is the last thing a smart soldier wants to do. Stay with your group and maintain communication with your leaders.
WHITE NOISE: Talking when the battle has a lull or while your “dead” is obviously a bad idea, but it still happens. Listening for enemy movement is essential, but near impossible when a pack of your comrades are having a ”tea party” behind you. Be quiet, living or dead, all day.
THE LIVING DEAD: This is when we get "killed", drop “out of character” & ignore the fact that there is still a battle going on. This includes talking, but also means disclosing your comrades by leading the enemy back to your position. Discreetly drop in behind your lines, follow closely but remain inconspicuous, be like a ghost, not a zombie.
TO THE DEATH?: Trying to hold a position against overwhelming odds is against the law of survival; fall back, stick and move, regroup a short distance back. "He who fights and runs away, lives to fight another day".
BUNCHING UP: Nothing says "throw a grenade my way" like gathering in a group instead of maintaining your distances.
TRIGGER HAPPINESS: Even though the rules state that “in-range” is 100 yards, we know the true range of engagement is closer to 30 yards. Waiting until we see “the whites of their eyes” needs to be remembered AND waiting for your group leaders cue. This means using better cover and having more patience, shooting too early just scatters the enemy & encourages them to dig-in or flank us.
RABBIT HUNTING: The temptation to “go off” and pursue someone alone may be fun, but hardly realistic and it weakens the unit. Moving as a coordinated group is what military training means and separating yourself from the group is the last thing a smart soldier wants to do. Stay with your group and maintain communication with your leaders.
WHITE NOISE: Talking when the battle has a lull or while your “dead” is obviously a bad idea, but it still happens. Listening for enemy movement is essential, but near impossible when a pack of your comrades are having a ”tea party” behind you. Be quiet, living or dead, all day.
THE LIVING DEAD: This is when we get "killed", drop “out of character” & ignore the fact that there is still a battle going on. This includes talking, but also means disclosing your comrades by leading the enemy back to your position. Discreetly drop in behind your lines, follow closely but remain inconspicuous, be like a ghost, not a zombie.
TO THE DEATH?: Trying to hold a position against overwhelming odds is against the law of survival; fall back, stick and move, regroup a short distance back. "He who fights and runs away, lives to fight another day".
BUNCHING UP: Nothing says "throw a grenade my way" like gathering in a group instead of maintaining your distances.